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steady_clock struct

steady_clock struct

Represents a steady clock.

struct steady_clock;

On Windows, steady_clock wraps the QueryPerformanceCounter function.

A clock is monotonic if the value that is returned by a first call to now() is always less than or equal to the value that is returned by a subsequent call to now().

A clock is steady if it is monotonic and if the time between clock ticks is constant.

High_resolution_clock is a typdef for steady_clock.

Function

Description

now

Returns the current time as a time_point value.

Name

Description

system_clock::is_steady

Holds true. A steady_clock is steady.

Header: chrono

Namespace: std::chrono

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