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ShaderFile Property

Microsoft Robotics Class Reference

The filename of the HLSL file to use as a depth camera pixel shader

Namespace: Microsoft.Robotics.Simulation.Engine.Proxy
Assembly: SimulationEngine.Proxy (in SimulationEngine.Proxy.dll) Version: 4.0.261.0

Syntax

[DataMemberAttribute(Order = )]
public string ShaderFile { get; set; }

See Also

DepthCameraEntity Class

Microsoft.Robotics.Simulation.Engine.Proxy Namespace