ShaderFile Property
Microsoft Robotics Class Reference
The filename of the HLSL file to use as a depth camera pixel shader
Namespace: Microsoft.Robotics.Simulation.Engine.Proxy
Assembly: SimulationEngine.Proxy (in SimulationEngine.Proxy.dll) Version: 4.0.261.0
Syntax
[DataMemberAttribute(Order = )]
public string ShaderFile { get; set; }