Structures

Kinect for Windows 1.5, 1.6, 1.7, 1.8

Describes NUI structures.

Matrix4 Structure
Contains a 4x4 row-major matrix containing the joint rotation information in the top-left 3x3 and zero for translation.
NUI_COLOR_IMAGE_POINT Structure
Contains a single point in a frame of color data.
NUI_DEPTH_IMAGE_PIXEL Structure
Contains a pixel of depth data.
NUI_DEPTH_IMAGE_POINT Structure
Contains a single point in a frame of depth data, represented by a DepthImageFrame.
NUI_IMAGE_FRAME Structure
Contains information about a depth or color image frame.
NUI_IMAGE_VIEW_AREA Structure
This structure is not used.
NUI_LOCKED_RECT Structure
Defines the surface for a locked rectangle.
NUI_SKELETON_BONE_ORIENTATION Structure
Contains orientation information for an individual bone in a skeleton.
NUI_SKELETON_BONE_ROTATION Structure
Contains rotation data for a single bone.
NUI_SKELETON_DATA Structure
Contains the data for one skeleton, including overall position, skeleton joint positions, and whether each skeleton joint is tracked successfully.
NUI_SKELETON_FRAME Structure
Contains information about a frame of data from the skeleton pipeline.
NUI_SURFACE_DESC Structure
Surface image size.
NUI_TRANSFORM_SMOOTH_PARAMETERS Structure
Contains parameters for smoothing skeleton data using a mathematical transform.
Vector4 Structure
Represents a vector of 4-element (x,y,z,w) vector, with four 32-bit floating-point or integer components that are optimally aligned.

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