Structures
Kinect for Windows 1.5, 1.6, 1.7, 1.8
Describes NUI structures.- Matrix4 Structure
- Contains a 4x4 row-major matrix containing the joint rotation information in the top-left 3x3 and zero for translation.
- NUI_COLOR_IMAGE_POINT Structure
- Contains a single point in a frame of color data.
- NUI_DEPTH_IMAGE_PIXEL Structure
- Contains a pixel of depth data.
- NUI_DEPTH_IMAGE_POINT Structure
- Contains a single point in a frame of depth data, represented by a DepthImageFrame.
- NUI_IMAGE_FRAME Structure
- Contains information about a depth or color image frame.
- NUI_IMAGE_VIEW_AREA Structure
- This structure is not used.
- NUI_LOCKED_RECT Structure
- Defines the surface for a locked rectangle.
- NUI_SKELETON_BONE_ORIENTATION Structure
- Contains orientation information for an individual bone in a skeleton.
- NUI_SKELETON_BONE_ROTATION Structure
- Contains rotation data for a single bone.
- NUI_SKELETON_DATA Structure
- Contains the data for one skeleton, including overall position, skeleton joint positions, and whether each skeleton joint is tracked successfully.
- NUI_SKELETON_FRAME Structure
- Contains information about a frame of data from the skeleton pipeline.
- NUI_SURFACE_DESC Structure
- Surface image size.
- NUI_TRANSFORM_SMOOTH_PARAMETERS Structure
- Contains parameters for smoothing skeleton data using a mathematical transform.
- Vector4 Structure
- Represents a vector of 4-element (x,y,z,w) vector, with four 32-bit floating-point or integer components that are optimally aligned.
Community Additions
ADD
Show: