Export (0) Print
Expand All

ID2D1DrawInfo::SetVertexShaderConstantBuffer method

Sets the constant buffer for this transform's vertex shader.

Syntax


HRESULT SetVertexShaderConstantBuffer(
  [in]  const BYTE *buffer,
  UINT32 bufferCount
);

Parameters

buffer [in]

Type: const BYTE*

The data applied to the constant buffer

bufferCount

Type: UINT32

The number of bytes of data in the constant buffer.

Return value

Type: HRESULT

If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1effectauthor.h

Library

D2d1.lib

See also

ID2D1DrawInfo

 

 

Community Additions

ADD
Show:
© 2015 Microsoft