ID2D1Device::GetMaximumTextureMemory method (d2d1_1.h)

Sets the maximum amount of texture memory Direct2D accumulates before it purges the image caches and cached texture allocations.

Syntax

UINT64 GetMaximumTextureMemory();

Return value

Type: UINT64

The maximum amount of texture memory in bytes.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1_1.h
Library D2d1.lib
DLL D2d1.dll

See also

ID2D1Device