WebSocket object
Creates a bidirectional connection to a remote host. The connection is made and opens when a new WebSocket is created.
Syntax
var mySocket = new WebSocket(URL, [protocols]);
DOM Information
Inheritance Hierarchy
The WebSocket does not inherit from any class or interface.Members
The WebSocket object has these types of members:
Methods
The WebSocket object has these methods.
| Method | Description |
|---|---|
| close |
Closes a WebSocket connection. |
| send |
Sends data to the server using a WebSocket connection. |
Remarks
The WebSocket protocol specification defines two URI schemes ws:// and wss:// for unencrypted and encrypted connections, respectively. For example, you could create a new WebSocket connection with the string "ws://example.com:1234/resource". The URL specifies the host to connect to, the port, the resource you want to use.
The protocol parameter enables you to specify a subprotocol, such as chat or rpc, that you want to use with the WebSocket. Typically the app and the server are matched to use a specific protocol.
WebSocket connections are bidirectional; communication can flow in either direction without specific requests and responses. Data can be text or binary.
To open a use a WebSocket connection:
- Create a WebSocket connection with a specific URL and one or more optional sub protocols, such as "chat". You can use the url property to see how the URL was parsed.
- Set up event handlers for the connection. Events include onopen, onmessage, onerror, and onclose. Use addEventListener to listen for events and removeEventListener when you no longer want to listen.
- Send data to the host using the send method.
- Close the connection when you are finished with the close method.
You can check the status of the Websocket connection by:
- Check the type of data that is received using the binaryType, protocol, and extensions properties.
- Determine the rate at which your data is moving with the bufferedAmount property.[[ see text to rewrite]]
- Determine the state of the connection with the readyState property. This state will change as the communication proceeds.
See also