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texture::operator= Operator

Copies the specified texture object to this one.

texture& operator=(
   const texture & _Other
);

texture& operator=(
   texture<_Value_type,
   _Rank> && _Other
);

Parameters

  • _Other
    The texture object to copy from.

Return Value

A reference to this texture object.

Requirements

Header: amp_graphics.h

Namespace: Concurrency::graphics

See Also

Reference

texture Class