CreateVideoProcessorOutputView routine

Creates a resource view for a video processor. This view defines the output sample for the video processing operation.


HRESULT APIENTRY* CreateVideoProcessorOutputView(
  _In_       D3D10DDI_HDEVICE                             hDevice,
  _In_       D3D11_1DDI_HVIDEOPROCESSOROUTPUTVIEW         hView,


hDevice [in]

A handle to the display device (graphics context).

pCreateData [in]

A pointer to a D3D11_1DDIARG_CREATEVIDEOPROCESSOROUTPUTVIEW structure. This structure specifies the attributes of the video processor output view to be created.

hView [in]

A handle to the driver's private data for the video processor output view. For more information, see the Remarks section.

hRTView [in]

A handle to the video processor output view that the driver should use when it calls back into the Direct3D runtime.

Return value

CreateVideoProcessorOutputView returns one of the following values:

Return codeDescription

The video processor output view was created successfully.


The graphics adapter was removed.


Memory was not available to complete the operation.



The Direct3D runtime calls CreateVideoProcessorOutputView after it has called the driver's CalcPrivateVideoProcessorOutputViewSize to determine the size in bytes for the private data that the driver requires for the video processor output view. The runtime allocates the memory for this private data for the driver. The driver uses this memory to store private data that is related to the video processor output view.

When the runtime calls CreateVideoProcessorOutputView, it passes the handle to the private data memory in the hView parameter. This handle is actually a pointer to the memory.


Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Target platform


D3d10umddi.h (include D3d10umddi.h)

See also




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