ID3D11VideoContext::QueryAuthenticatedChannel method
Sends a query to an authenticated channel.
Syntax
HRESULT QueryAuthenticatedChannel( [in] ID3D11AuthenticatedChannel *pChannel, [in] UINT InputSize, [in] const void *pInput, [in] UINT OutputSize, [out] VOID *pOutput );
Parameters
- pChannel [in]
-
A pointer to the ID3D11AuthenticatedChannel interface.
- InputSize [in]
-
The size of the pInput array, in bytes.
- pInput [in]
-
A pointer to a byte array that contains input data for the query. This array always starts with a D3D11_AUTHENTICATED_QUERY_INPUT structure. The QueryType member of the structure specifies the query and defines the meaning of the rest of the array.
- OutputSize [in]
-
The size of the pOutput array, in bytes.
- pOutput [out]
-
A pointer to a byte array that receives the result of the query. This array always starts with a D3D11_AUTHENTICATED_QUERY_OUTPUT structure. The meaning of the rest of the array depends on the query.
Return value
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
|
Minimum supported client |
Windows 8 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8 |
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Header |
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See also