D3D11_VIDEO_FRAME_FORMAT enumeration

Describes how a video stream is interlaced.

Syntax


typedef enum  { 
  D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE                    = 0,
  D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST     = 1,
  D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST  = 2
} D3D11_VIDEO_FRAME_FORMAT;

Constants

D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE

Frames are progressive.

D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST

Frames are interlaced. The top field of each frame is displayed first.

D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST

Frame are interlaced. The bottom field of each frame is displayed first.

Requirements

Minimum supported client

Windows 8 [desktop apps | UWP apps]

Minimum supported server

Windows Server 2012 [desktop apps | UWP apps]

Header

D3d11.h

See also

Direct3D 11 Video Enumerations
D3D11_VIDEO_PROCESSOR_CONTENT_DESC

 

 

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