D3D11_ENCRYPTED_BLOCK_INFO structure
Specifies which bytes in a video surface are encrypted.
Syntax
typedef struct _D3D11_ENCRYPTED_BLOCK_INFO { UINT NumEncryptedBytesAtBeginning; UINT NumBytesInSkipPattern; UINT NumBytesInEncryptPattern; } D3D11_ENCRYPTED_BLOCK_INFO;
Members
- NumEncryptedBytesAtBeginning
-
The number of bytes that are encrypted at the start of the buffer.
- NumBytesInSkipPattern
-
The number of bytes that are skipped after the first NumEncryptedBytesAtBeginning bytes, and then after each block of NumBytesInEncryptPattern bytes. Skipped bytes are not encrypted.
- NumBytesInEncryptPattern
-
The number of bytes that are encrypted after each block of skipped bytes.
Requirements
|
Minimum supported client |
Windows 8 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2012 [desktop apps | Windows Store apps] |
|
Header |
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See also
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