umin (sm4 - asm)

Component-wise unsigned integer minimum.

umin dest[.mask], src0[.swizzle], src1[.swizzle],

 

ItemDescription

dest

[in] The address of the result of the operation.

dest = src0 < src1 ? src0 : src1

src0

[in] The value to compare to src1.

src1

[in] The value to compare to src0.

 

Remarks

This instruction applies to the following shader stages:

Vertex ShaderGeometry ShaderPixel Shader
xxx

 

Minimum Shader Model

This function is supported in the following shader models.

Shader ModelSupported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

 

Related topics

Shader Model 4 Assembly (DirectX HLSL)

 

 

Show: