ld (sm4 - asm)
Fetches data from the specified buffer or texture without any filtering (e.g. point sampling) using the provided integer address. The source data may come from any resource type, other than TextureCube.
|ld[_aoffimmi(u,v,w)] dest[.mask], srcAddress[.swizzle], srcResource[.swizzle]|
[in] The address of the result of the operation.
[in] The texture coordinates needed to perform the sample.
[in] A texture register (t#) which must have been declared identifying which Texture or Buffer to fetch from.
This instruction is a simplified alternative to the sample instruction. Unlike sample, ld is also capable of fetching data from buffers. ld is can also fetch from multi-sample resources (on pixel shader only).
srcAddress provides the set of texture coordinates needed to perform the sample in the form of unsigned integers. If srcAddress is out of the range[0...(#texels in dimension -1)], then out-of-bounds behavior is invoked, where ld returns 0 in all non-missing components of the format of the srcResource, and the default for missing components. An application wishing any more flexible control over out-of-range address behavior should use the sample instruction instead, as it honors address wrap/mirror/clamp/border behavior defined as sampler state.
srcAddress.a (POS-swizzle) always provides an unsigned integer mipmap level. If the value is out of the range [0...(num miplevels in resource-1)]), then out-of-bounds behavior is invoked. If the resource is a buffer, which can not have any mipmaps, then srcAddress.a is ignored
srcAddress.gb (POS-swizzle) is ignored for buffers and texture1D (non-Array). srcAddress.b (POS-swizzle) is ignored for texture1D arrays and texture2Ds.
For texture1D arrays, srcAddress.g (POS-swizzle) provides the array index as an unsigned integer. If the value is out of the range of available array indices [0...(array size-1)], then out-of-bounds behavior is invoked.
For texture2D arrays, srcAddress.b (POS-swizzle) provides the array index, otherwise with same semantics as for texture1D.
Fetching from t# that has nothing bound to it returns 0 for all components.
The optional [_aoffimmi(u,v,w)] suffix (address offset by immediate integer) indicates that the texture coordinates for the ld are to be offset by a set of provided immediate texel space integer constant values. The literal values are a set of 4 bit 2's complement numbers, having integer range [-8,7]. This modifier is defined only for texture1D/2D/3D, including arrays, and not for buffers.
The offsets are added to the texture coordinates, in texel space, relative to the miplevel being accessed by the ld.
Address offsets are not applied along the array axis of texture1D/2D arrays.
The _aoffimmi v,w components are ignored for texture1Ds.
The _aoffimmi w component is ignored for texture2Ds.
Because the texture coordinates for ld are unsigned integers, if the offset causes the address to go below zero, it will wrap to a large address, and result in an out of bounds access.
The data format returned by ld to the destination register is determined in the same way as described for the sample instruction; it is based on the format bound to the srcResource parameter (t#).
As with the sample instruction, returned values for ld are 4-vectors with format-specific defaults for components not present in the format. The swizzle on srcResource determines how to swizzle the 4-component result coming back from the texture load, after which .mask on dest determines which components in dest get updated.
When a 32-bit float value is read by ld into a 32-bit register, the bits are untouched; that is, denormal values remain denormal. This is unlike the sample instruction.
As there is no filtering associated with the ld instruction, concepts like LOD bias do not apply to ld. Accordingly there is no sampler s# parameter.
- srcResource must be a t# register, and not a TextureCube. srcResource cannot be a constantbuffer either, which cannot be bound to t# registers.
- Relative addressing on srcResource is not permitted.
- srcAddress must be a temp (r#/x#), constant (cb#) or input (v#) register.
- dest must be a temp (r#/x#) or output (o*#) register.
This instruction applies to the following shader stages:
|Vertex Shader||Geometry Shader||Pixel Shader|
This function is supported in the following shader models.
|Shader Model 5||yes|
|Shader Model 4.1||yes|
|Shader Model 4||yes|
|Shader Model 3 (DirectX HLSL)||no|
|Shader Model 2 (DirectX HLSL)||no|
|Shader Model 1 (DirectX HLSL)||no|