ine (sm4 - asm)

Component-wise vector integer not-equal comparison.

ine dest[.mask], src0[.swizzle], src1[.swizzle]

 

ItemDescription

dest

[in] The address of the result of the operation.

src0

[in] Contains the value to compare to src1.

src1

[in] Contains the value to compare to src0.

 

Remarks

Performs the integer comparison (src0 != src1) for each component, and writes the result to dest.

If the comparison is true, then 0xFFFFFFFF is returned for that component. Otherwise 0x0000000 is returned

This instruction applies to the following shader stages:

Vertex ShaderGeometry ShaderPixel Shader
xxx

 

Minimum Shader Model

This function is supported in the following shader models.

Shader ModelSupported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

 

Related topics

Shader Model 4 Assembly (DirectX HLSL)

 

 

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