emit (sm4 - asm)
Emit a vertex.
emit |
---|
Remarks
emit causes all declared o# registers to be read out of the Geometry Shader to generate a vertex.
As multiple emit calls are issued, primitives are generated.
emit can appear any number of times in a Geometry Shader, including within flow control.
If streams have been declared, you must use emit_stream.
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |
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