else (sm4 - asm)

Starts an else block.

else

 

Remarks

The token format contains the offset of the corresponding endif instruction in the Shader as a convenience.

The following example shows how to use the else instruction.


                if     // any of the various forms of if* statements
                   ...
                else   // (optional)
                   ...
                endif

This instruction applies to the following shader stages:

Vertex ShaderGeometry ShaderPixel Shader
xxx

 

Minimum Shader Model

This function is supported in the following shader models.

Shader ModelSupported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

 

Related topics

Shader Model 4 Assembly (DirectX HLSL)

 

 

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