# dmin (sm5 - asm)

Component-wise double-precision minimum.

dmin[_sat] dest[.mask], [-]src0[_abs][.swizzle], [-]src1[_abs][.swizzle] |
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Item | Description |
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[in] The address of the results of the operation.
< is used instead of <= so that if min(x,y) = x then max(x,y) = y. | |

[in] The components to compare with | |

[in] The components to compare with |

## Remarks

NaN has special handling. If one source operand is NaN, then the other source operand is returned. The choice is made per-component. If both are NaN, any NaN representation is returned.

The valid swizzles for the source parameters are
.xyzw, .xyxy, .zwxy, .zwzw. The valid *dest* masks
are .xy, .zw, and .xyzw. The following *src* mappings
are post-swizzle:

*dest*is a double vec2 across (x 32LSB, y 32MSB) and (z 32LSB, w 32MSB).*src0*is a double vec2 across (x 32LSB, y 32MSB) and (z 32LSB, w 32MSB).*src1*is a double vec2 across (x 32LSB, y 32MSB) and (z 32LSB, w 32MSB).

This instruction applies to the following shader stages:

Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|

X | X | X | X | X | X |

## Minimum Shader Model

This instruction is supported in the following shader models:

Shader Model | Supported |
---|---|

Shader Model 5 | yes |

Shader Model 4.1 | no |

Shader Model 4 | no |

Shader Model 3 (DirectX HLSL) | no |

Shader Model 2 (DirectX HLSL) | no |

Shader Model 1 (DirectX HLSL) | no |

## Related topics