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VsSetConstantBuffers(D3D11_1) routine

Sets constant buffers for a vertex shader.



VOID APIENTRY* VsSetConstantBuffers(D3D11_1)(
  _In_      D3D10DDI_HDEVICE hDevice,
  _In_      UINT StartBuffer,
  _In_      UINT NumBuffers,
  _In_      const D3D10DDI_HRESOURCE *phBuffers,
  _In_opt_  const UINT *pFirstConstant,
  _In_opt_  const UINT *pNumConstants
{ ... }


hDevice [in]

A handle to the display device (graphics context).

StartBuffer [in]

The starting constant buffer to set.

NumBuffers [in]

The total number of buffers to set.

phBuffers [in]

An array of handles to the constant buffers, beginning with the buffer that StartBuffer specifies.

pFirstConstant [in, optional]

A pointer to the first constant in the buffer pointed to by StartBuffer.

pNumConstants [in, optional]

The number of constants in the buffer pointed to by StartBuffer.

Return value


The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.


Buffers that this function specifies are created with the D3D10_BIND_CONSTANT_BUFFER flag.

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime determines that the error is critical. Even if the device is removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interferes with the operation of this function (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.


Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012


D3d10umddi.h (include D3d10umddi.h)

See also




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