D3D11_SHADER_TYPE enumeration (d3d11shadertracing.h)
Identifies a shader type for tracing.
Syntax
typedef enum D3D11_SHADER_TYPE {
D3D11_VERTEX_SHADER = 1,
D3D11_HULL_SHADER = 2,
D3D11_DOMAIN_SHADER = 3,
D3D11_GEOMETRY_SHADER = 4,
D3D11_PIXEL_SHADER = 5,
D3D11_COMPUTE_SHADER = 6
} ;
Constants
D3D11_VERTEX_SHADER Value: 1 Identifies a vertex shader. |
D3D11_HULL_SHADER Value: 2 Identifies a hull shader. |
D3D11_DOMAIN_SHADER Value: 3 Identifies a domain shader. |
D3D11_GEOMETRY_SHADER Value: 4 Identifies a geometry shader. |
D3D11_PIXEL_SHADER Value: 5 Identifies a pixel shader. |
D3D11_COMPUTE_SHADER Value: 6 Identifies a compute shader. |
Remarks
D3D11_SHADER_TYPE identifies the type of shader in a D3D11_SHADER_TRACE_DESC structure.
Note This API requires the Windows Software Development Kit (SDK) for Windows 8.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps only] |
Minimum supported server | Windows Server 2012 [desktop apps only] |
Header | d3d11shadertracing.h |
See also
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