D2D1_VERTEX_RANGE structure

Defines a range of vertices that are used when rendering less than the full contents of a vertex buffer.

Syntax


typedef struct D2D1_VERTEX_RANGE {
  UINT32 startVertex;
  UINT32 vertexCount;
} D2D1_VERTEX_RANGE;

Members

startVertex

The first vertex in the range to process.

vertexCount

The number of vertices to use.

Remarks

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1effectauthor.h

Type library

D2d1.lib;
D2d1.dll

See also

ID2D1DrawInfo::SetVertexProcessing

 

 

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