D2D1_INPUT_DESCRIPTION structure (d2d1effectauthor.h)

Describes the options that transforms may set on input textures.

Syntax

typedef struct D2D1_INPUT_DESCRIPTION {
  D2D1_FILTER filter;
  UINT32      levelOfDetailCount;
} D2D1_INPUT_DESCRIPTION;

Members

filter

The type of filter to apply to the input texture.

levelOfDetailCount

The mip level to retrieve from the upstream transform, if specified.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Header d2d1effectauthor.h

See also

D2D1_FILTER