Export (0) Print
Expand All
Expand Minimize

D2D1_CHANNEL_DEPTH enumeration

Allows a caller to control the channel depth of a stage in the rendering pipeline.

Syntax


typedef enum D2D1_CHANNEL_DEPTH { 
  D2D1_CHANNEL_DEPTH_DEFAULT  = 0,
  D2D1_CHANNEL_DEPTH_1        = 1,
  D2D1_CHANNEL_DEPTH_4        = 4
} D2D1_CHANNEL_DEPTH;

Constants

D2D1_CHANNEL_DEPTH_DEFAULT

The channel depth is the default. It is inherited from the inputs.

D2D1_CHANNEL_DEPTH_1

The channel depth is 1.

D2D1_CHANNEL_DEPTH_4

The channel depth is 4.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1effectauthor.h

Type library

D2d1effectauthor.lib

See also

ID2D1RenderInfo::SetOutputBuffer

 

 

Community Additions

ADD
Show:
© 2015 Microsoft