tile_static_memory_fence Function

Blocks execution of all threads in a tile until tile_static memory accesses have been completed.

inline void tile_static_memory_fence(
   const tile_barrier & _Barrier                     
) restrict(amp);

Parameters

  • _Barrier
    A tile_barrier object.

Requirements

Header: amp.h

Namespace: Concurrency::direct3d

See Also

Reference

Concurrency::direct3d Namespace