Was this page helpful?
Your feedback about this content is important. Let us know what you think.
Additional feedback?
1500 characters remaining
Export (0) Print
Expand All

tile_static_memory_fence Function

Blocks execution of all threads in a tile until all outstanding tile_static memory accesses have been completed. This ensures that tile_static memory accesses are visible to other threads in the thread tile, and that accesses are executed in program order.

inline void tile_static_memory_fence(
   const tile_barrier & _Barrier
) restrict(amp);


A tile_barrier object.

Header: amp.h

Namespace: Concurrency::direct3d

© 2015 Microsoft