Updating a Game

Updating a Game

This section provides topics that demonstrate how to update a game using a game loop in XNA Game Studio.

In This Section

Updating with Variable or Fixed Timing
Demonstrates how to set up the runtime to call your Update method using variable or fixed timing.
Working with Asynchronous Methods in XNA Game Studio
Describes how you can work with asynchronous methods in XNA Game Studio.
Pausing a Game
Demonstrates how to add pause functionality to a game.
Handling Interruptions on Windows Phone
Provides detail about how to handle interruptions, such as incoming calls, on Windows Phone.
Enable XNA Framework Events in Windows Phone Applications
Describes the the process of manually initializing and updating a FrameworkDispatcher to support XNA Framework functionality from other application models that use the Silverlight application model.

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