Font Constructor (String^, Single, FontStyle, GraphicsUnit, Byte)
Initializes a new Font using a specified size, style, unit, and character set.
Assembly: System.Drawing (in System.Drawing.dll)
public: Font( String^ familyName, float emSize, FontStyle style, GraphicsUnit unit, unsigned char gdiCharSet )
Parameters
- familyName
-
Type:
System::String^
A string representation of the FontFamily for the new Font.
- emSize
-
Type:
System::Single
The em-size of the new font in the units specified by the unit parameter.
- style
-
Type:
System.Drawing::FontStyle
The FontStyle of the new font.
- unit
-
Type:
System.Drawing::GraphicsUnit
The GraphicsUnit of the new font.
- gdiCharSet
-
Type:
System::Byte
A Byte that specifies a GDI character set to use for this font.
| Exception | Condition |
|---|---|
| ArgumentException | emSize is less than or equal to 0, evaluates to infinity, or is not a valid number. |
The gdiCharSet parameter takes a value from the list defined in the Windows SDK header file WinGDI.h. Windows Forms applications support TrueType fonts and have limited support for OpenType fonts. If the familyName parameter specifies a font that is not installed on the machine running the application or is not supported, Microsoft Sans Serif will be substituted.
Available since 1.1