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Working with Tile Layers


This topic describes how to add a custom tile layer to the map.

Adding a Tile Layer

A tile layer is a valid map entity, so after you construct your layer, you can add it to the map using the push method of the map entities collection. The code below adds a custom tile layer to the map.

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
      <meta http-equiv="Content-Type" content="text/html; charset=utf-8">

      <script type="text/javascript" src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=7.0"></script>

      <script type="text/javascript">
         function GetMap()
            // Initialize the map
            var map = new Microsoft.Maps.Map(document.getElementById("mapDiv"),{credentials:"Your Bing Maps Key", center:new Microsoft.Maps.Location(48.03,-122.4), zoom:12, mapTypeId: Microsoft.Maps.MapTypeId.road }); 

               // Create the tile layer source
               var tileSource = new Microsoft.Maps.TileSource({uriConstructor: 'http://www.microsoft.com/maps/isdk/ajax/layers/lidar/{quadkey}.png'});

               // Construct the layer using the tile source
               var tilelayer= new Microsoft.Maps.TileLayer({ mercator: tileSource, opacity: .7 });

               // Push the tile layer to the map

               alert( 'Error Message:' + err.message);

   <body onload="GetMap();">
      <div id='mapDiv' style="position:relative; width:400px; height:400px;"></div>       
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