font property
Gets or sets the current font for the context.
This property is read/write.
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Syntax
HRESULT put_font(
[in]
string
v
);
HRESULT get_font(
[out, retval]
string
*fontDescription
);
Property values
Type: string
The current font description.
Standards information
- HTML Canvas 2D Context, Section 11
Remarks
The font string can consist of any CSS font and is analogous to the CSS font property. The default font for a canvas context is 10px sans-serif. Values that are not CSS font values are ignored.
Examples
The following example uses ICanvasRenderingContext2D::font, along with ICanvasRenderingContext2D::strokeText and ICanvasRenderingContext2D::fillText.
<head> <title>Stroke and Fill Text</title> <script type="text/javascript"> function draw() { var canvas = document.getElementById("MyCanvas"); if (canvas.getContext) { var ctx = canvas.getContext("2d"); ctx.font = "italic 200 36px/2 Unknown Font, sans-serif"; ctx.strokeStyle = "blue"; // set stroke color to blue ctx.fillStyle = "red"; // set fill color to red ctx.lineWidth = "3"; // set stroke width to 3pmx var i; for (i = 0; i < 450; i += 45) { ctx.strokeText("Hello World", i, i); ctx.fillText("Hello World", i, i); } } } </script> </head> <body onload="draw();"> <canvas id="MyCanvas" width="600" height="500" border="1">Canvas not supported in this mode or browser.</canvas> </body> </html>
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