arc method
Adds points to a path that represents an arc.
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Syntax
object.arc(x, y, radius, startAngle, endAngle, anticlockwise);
Parameters
- x [in]
-
Type: number
The x-coordinate, in pixels, for the center point of the arc in relation to the upper-left corner of the canvas rectangle.
- y [in]
-
Type: number
The y-coordinate, in pixels, for the center point of the arc in relation to the upper-left corner of the canvas rectangle.
- radius [in]
-
Type: number
The radius or distance from the point (x,y) that the arc's path follows.
- startAngle [in]
-
Type: number
The starting angle, in radians, where 0 is at the 3 o'clock position of the arc's circle.
- endAngle [in]
-
Type: number
The ending angle, in radians.
- anticlockwise [in]
-
Type: BOOL
Return value
This method does not return a value.
Exceptions
| Exception | Condition |
|---|---|
|
The specified radius value is negative. |
Standards information
- HTML Canvas 2D Context, Section 9
Remarks
If the startAngle and endAngle angles are equal, the ICanvasRenderingContext2D::arc method creates a circle. To convert degrees to radians use the following formula.
var radians = degrees * Math.PI/180

