stroke method
Renders the strokes of the current subpath by using the current stroke styles.
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Syntax
CanvasRenderingContext2D.stroke();Parameters
This method has no parameters.
Return value
This method does not return a value.
Standards information
- HTML Canvas 2D Context, Section 9
Remarks
Use the beginPath method after you call the stroke method to close the existing path and start a new one with different properties.
Examples
The following code example uses stroke to render a rectangle and an arc.
<html> <head> <title>Stroke example</title> <script type="text/javascript"> function draw() { var canvas = document.getElementById("MyCanvas"); if (canvas.getContext) { var ctx = canvas.getContext("2d"); ctx.beginPath(); ctx.rect(5, 5, 300, 250); ctx.stroke(); // ctx.beginPath(); // Uncomment this line to remove the line between the rectangle and the arc. ctx.arc(150, 150, 100, 0, Math.PI, false); // Create the arc path. ctx.stroke(); } } </script> </head> <body onload="draw();"> <canvas id="MyCanvas" width="600" height="600">This browser or document mode doesn't support canvas</canvas> </body> </html>
See also
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