moveTo method
Creates a new subpath by using the specified point.
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Syntax
CanvasRenderingContext2D.moveTo(x, y);Parameters
- x [in]
-
Type: number
The x-coordinate, in pixels.
- y [in]
-
Type: number
The y-coordinate, in pixels.
Return value
This method does not return a value.
Standards information
- HTML Canvas 2D Context, Section 9
Remarks
This method is often used to set a point without drawing a line, such as a starting point for a shape.
Examples
The following code example uses the moveTo and lineTo methods to incrementally draw horizontal lines across the canvas.
<!DOCTYPE html> <html> <head> <title>Moveto example</title> <script type="text/javascript"> function draw() { var canvas = document.getElementById("MyCanvas"); if (canvas.getContext) { var ctx = canvas.getContext("2d"); for (i = 10; i < 500; i += 20) { ctx.moveTo(0, i); ctx.lineTo(canvas.width, i); ctx.stroke(); } } } </script> </head> <body onload="draw()"> <canvas id="MyCanvas" width="600" height="600">This browser or document mode doesn't support canvas</canvas> </body> </html>
See also
Show:

