Using Microsoft Cross-Platform Audio Creation Tool (XACT)

This section provides overview material that demonstrates how to play sounds using XACT in XNA Game Studio 4.0 Refresh. XACT is supported for Windows and Xbox 360 platforms and not Windows Phone.

In This Section

Getting Started with XACT
Introduces the Microsoft Cross-Platform Audio Creation Tool (XACT).
Adding a Sound File (XACT)
Demonstrates how to add wave (.wav) files to an XACT project that can be built and interpreted by an XNA Game Studio game to play audio.
Playing Sounds from an XACT Project
Demonstrates how to initialize the audio engine, to load sound banks and wave banks created using XACT, and then to play a sound by using a Cue object.
Playing Background Music (XACT)
Demonstrates how to specify sound (.wav) files as background music.
Pausing a Sound (XACT)
Demonstrates how to initialize the audio engine; how to load a sound bank and wave bank; and how to play, pause, resume, and stop a sound (called a cue).
Adjusting Volume (XACT)
Demonstrates how to initialize the audio engine, and how to use categories to change the playback volume of a group of sounds.
Streaming a Sound (XACT)
Demonstrates how to create and use a streaming wave bank.
Applying a 3D Positional Effect to a Cue (XACT)
Demonstrates how to apply a 3D positioning effect to a cue.
Audio Attenuation and Doppler Pitch Shifting Overview (XACT)
Provides an overview of attenuation and Doppler pitch shifting.
Applying 3D Audio Effects (XACT)
Demonstrates how to apply attenuation and Doppler 3D audio effects in code.

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