D3DX_FLOAT2_to_R16G16_UNORM function

Packs the given XMFLOAT2 back into a DXGI_FORMAT_R16G16_UNORM.

Syntax

UINT D3DX_FLOAT2_to_R16G16_UNORM(
   XMFLOAT2 unpackedInput
);

Parameters

unpackedInput

The unpacked shader data.

Return value

The packed shader data.

Requirements

Requirement Value
Header
D3DX_DXGIFormatConvert.inl

See also

Functions

Unpacking and Packing DXGI_FORMAT for In-Place Image Editing