Common Version Enumerations
This section contains information about the common version enumerations.
In this section
| Topic | Description |
|---|---|
|
Values that identify the intended use of constant-buffer data. | |
|
Driver type options. | |
|
Describes the set of features targeted by a Direct3D device. | |
|
Values that indicate the location of a shader #include file. | |
|
Specifies interpolation mode, which affects how values are calculated during rasterization. | |
|
Values that indicate the minimum desired interpolation precision. | |
|
Values that identify shader parameters that use system-value semantics. | |
|
Values that indicate how the pipeline interprets geometry or hull shader input primitives. | |
|
Values that indicate how the pipeline interprets vertex data that is bound to the input-assembler stage. These primitive topology values determine how the vertex data is rendered on screen. | |
|
Values that identify the data types that can be stored in a register. | |
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Values that identify the return type of a resource. | |
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Values that identify the indended use of a constant-data buffer. | |
|
Values that identify shader-input options. | |
|
Values that identify resource types that can be bound to a shader and that are reflected as part of the resource description for the shader. | |
|
Values that identify the class of a shader variable. | |
|
Values that identify information about a shader variable. | |
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Values that identify various data, texture, and buffer types that can be assigned to a shader variable. | |
|
Values that identify the type of resource to be viewed as a shader resource. | |
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Values that identify domain options for tessellator data. | |
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Values that identify output primitive types. | |
|
Values that identify partitioning options. |
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