Common Version Enumerations

This section contains information about the common version enumerations.

In this section

TopicDescription

D3D_CBUFFER_TYPE

Values that identify the intended use of constant-buffer data.

D3D_DRIVER_TYPE

Driver type options.

D3D_FEATURE_LEVEL

Describes the set of features targeted by a Direct3D device.

D3D_INCLUDE_TYPE

Values that indicate the location of a shader #include file.

D3D_INTERPOLATION_MODE

Specifies interpolation mode, which affects how values are calculated during rasterization.

D3D_MIN_PRECISION

Values that indicate the minimum desired interpolation precision.

D3D_NAME

Values that identify shader parameters that use system-value semantics.

D3D_PRIMITIVE

Values that indicate how the pipeline interprets geometry or hull shader input primitives.

D3D_PRIMITIVE_TOPOLOGY

Values that indicate how the pipeline interprets vertex data that is bound to the input-assembler stage. These primitive topology values determine how the vertex data is rendered on screen.

D3D_REGISTER_COMPONENT_TYPE

Values that identify the data types that can be stored in a register.

D3D_RESOURCE_RETURN_TYPE

Values that identify the return type of a resource.

D3D_SHADER_CBUFFER_FLAGS

Values that identify the indended use of a constant-data buffer.

D3D_SHADER_INPUT_FLAGS

Values that identify shader-input options.

D3D_SHADER_INPUT_TYPE

Values that identify resource types that can be bound to a shader and that are reflected as part of the resource description for the shader.

D3D_SHADER_VARIABLE_CLASS

Values that identify the class of a shader variable.

D3D_SHADER_VARIABLE_FLAGS

Values that identify information about a shader variable.

D3D_SHADER_VARIABLE_TYPE

Values that identify various data, texture, and buffer types that can be assigned to a shader variable.

D3D_SRV_DIMENSION

Values that identify the type of resource to be viewed as a shader resource.

D3D_TESSELLATOR_DOMAIN

Values that identify domain options for tessellator data.

D3D_TESSELLATOR_OUTPUT_PRIMITIVE

Values that identify output primitive types.

D3D_TESSELLATOR_PARTITIONING

Values that identify partitioning options.

 

Related topics

Common Version Reference

 

 

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