The Photo Paint sample demonstrates some of the user scenarios made possible by using the SurfaceInkCanvas control. Some of these include using your fingers to write, draw, erase, paint over photos, and so on.
API Concepts Exposed
This sample shows how to use the SurfaceInkCanvas control to:
Render the path taken by a moving contact.
Lay a SurfaceInkCanvas control over a photo or image so you can render digital ink over the content.
Change the height and width of the ink stroke based on the size of the contact as its physical area changes over time.
Record strokes and play them back over time.
Produce a stroke of constant thickness.
Switch between drawing, manipulating, and erasing modes.
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