ConstructorElement.Key Property
Each element must have a unique key, which is generated by the subclasses.
Namespace: Microsoft.Practices.Unity.Configuration
Assembly: Microsoft.Practices.Unity.Configuration (in Microsoft.Practices.Unity.Configuration.dll)
Syntax
'Declaration
Public Overrides ReadOnly Property Key As String
public override string Key { get; }
public:
virtual property String^ Key {
String^ get () override;
}
public override function get Key () : String