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ConstructorElement.Key Property

Each element must have a unique key, which is generated by the subclasses.

Namespace:  Microsoft.Practices.Unity.Configuration
Assembly:  Microsoft.Practices.Unity.Configuration (in Microsoft.Practices.Unity.Configuration.dll)

Syntax

'Declaration
Public Overrides ReadOnly Property Key As String
public override string Key { get; }
public:
virtual property String^ Key {
    String^ get () override;
}
public override function get Key () : String

See Also

ConstructorElement Class

Microsoft.Practices.Unity.Configuration Namespace