Share via


PolicyInjectionElement.Key Property

Each element must have a unique key, which is generated by the subclasses.

Namespace:  Microsoft.Practices.Unity.InterceptionExtension.Configuration
Assembly:  Microsoft.Practices.Unity.Interception.Configuration (in Microsoft.Practices.Unity.Interception.Configuration.dll)

Syntax

'Declaration
Public Overrides ReadOnly Property Key As String
public override string Key { get; }
public:
virtual property String^ Key {
    String^ get () override;
}
public override function get Key () : String

See Also

PolicyInjectionElement Class

Microsoft.Practices.Unity.InterceptionExtension.Configuration Namespace