PFND3DDDI_DELETEPIXELSHADER callback function (d3dumddi.h)

The DeletePixelShader function cleans up driver-side resources that are associated with pixel shader code.

Syntax

PFND3DDDI_DELETEPIXELSHADER Pfnd3dddiDeletepixelshader;

HRESULT Pfnd3dddiDeletepixelshader(
  HANDLE hDevice,
  HANDLE unnamedParam2
)
{...}

Parameters

hDevice

A handle to the display device (graphics context).

unnamedParam2

hShaderHandle [in]

A handle to the pixel shader code object.

Return value

DeletePixelShader returns S_OK or an appropriate error result if the pixel shader code object is not successfully cleaned up.

Remarks

The DeletePixelShader function notifies the driver about the deletion of the pixel shader code object that the CreatePixelShader function created. The driver can then clean up any driver-side resources that are associated with the pixel shader code.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3dumddi.h (include D3dumddi.h)

See also

CreatePixelShader

D3DDDI_DEVICEFUNCS