D3DDDIARG_DECODEEXECUTE structure (d3dumddi.h)

The D3DDDIARG_DECODEEXECUTE structure describes a Microsoft DirectX Video Acceleration (VA) decode operation to perform.

Syntax

typedef struct _D3DDDIARG_DECODEEXECUTE {
  [in] HANDLE                   hDecode;
  [in] UINT                     NumCompBuffers;
  [in] DXVADDI_DECODEBUFFERDESC *pCompressedBuffers;
} D3DDDIARG_DECODEEXECUTE;

Members

[in] hDecode

A handle to the DirectX VA decode device. The user-mode display driver returns this handle in a call to its CreateDecodeDevice function.

[in] NumCompBuffers

The number of compressed buffer that are pointed to by the pCompressedBuffers member.

[in] pCompressedBuffers

A pointer to a list of DXVADDI_DECODEBUFFERDESC structures that describe the compressed buffers that are passed from the host decoder to the accelerator.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dumddi.h (include D3dumddi.h)

See also

CreateDecodeDevice

DXVADDI_DECODEBUFFERDESC

DecodeExecute