D3D10_DDI_MAP_FLAG enumeration (d3d10umddi.h)
The D3D10_DDI_MAP_FLAG enumeration type contains flags that identify how to map to a subresource in a call to the driver's ResourceMap function.
Syntax
typedef enum D3D10_DDI_MAP_FLAG {
D3D10_DDI_MAP_FLAG_DONOTWAIT,
D3D10_DDI_MAP_FLAG_MASK
} ;
Constants
D3D10_DDI_MAP_FLAG_DONOTWAIT The driver can call the pfnSetErrorCb function to set the ERR_WASSTILLDRAWING error code if contention exists between an application and hardware when the driver receives the call to ResourceMap. |
D3D10_DDI_MAP_FLAG_MASK A mask value that indicates the valid bitfields in a bitwise OR combination of the values from this enumeration. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3d10umddi.h (include D3d10umddi.h) |
See also
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