KSDSOUND_BUFFERDESC structure

The KSDSOUND_BUFFERDESC structure describes a DirectSound buffer.

Syntax


typedef struct {
  ULONG        Flags;
  ULONG        Control;
  WAVEFORMATEX WaveFormatEx;
} KSDSOUND_BUFFERDESC, *PKSDSOUND_BUFFERDESC;

Members

Flags

Specifies the buffer configuration. This member can be set to the bitwise OR of one or more of the following flag bits:

KSDSOUND_BUFFER_PRIMARY

Indicates that the buffer is a primary sound buffer (the buffer the user hears when a game is playing).

KSDSOUND_BUFFER_STATIC

Indicates that the buffer will be used for static sound data.

KSDSOUND_BUFFER_LOCHARDWARE

Forces the buffer to use hardware mixing.

KSDSOUND_BUFFER_LOCSOFTWARE

Forces the buffer to be stored in system memory and use software mixing.

Control

Specifies the capabilities of the buffer. The capabilities of a buffer are represented by a set of control flags. This member can be set to the bitwise OR of one or more of the following flag bits:

KSDSOUND_BUFFER_CTRL_3D

Indicates that the buffer is either a primary buffer or a secondary buffer with 3D-control capability. If this bit is set, the KS pin representing the buffer implements a 3D node (KSNODETYPE_3D_EFFECTS). If the KSDSOUND_BUFFER_CTRL_HRTF_3D bit is set, the 3D node supports the optional KSPROPSETID_Hrtf3d property set.

KSDSOUND_BUFFER_CTRL_FREQUENCY

Indicates that the buffer has frequency-control capability. If this bit is set, the pin representing the buffer implements a sample-rate conversion (KSNODETYPE_SRC) node.

KSDSOUND_BUFFER_CTRL_HRTF_3D

Indicates that the buffer uses a head-related transfer function (HRTF) for 3D control. If this bit is set, then the KSDSOUND_BUFFER_CTRL_3D bit must also be set.

KSDSOUND_BUFFER_CTRL_PAN

Indicates that the buffer has pan-control capability. If this bit is set, the pin representing the buffer implements a volume node (KSNODETYPE_VOLUME) to control panning. For more information, see DirectSound Node-Ordering Requirements.

KSDSOUND_BUFFER_CTRL_VOLUME

Indicates that the buffer has volume-control capability. If this bit is set, the pin representing the buffer implements a volume node (KSNODETYPE_VOLUME) to control the stream's volume level.

KSDSOUND_BUFFER_CTRL_POSITIONNOTIFY

Indicates that the buffer has position-notification capability. If this bit is set, the pin representing the buffer supports the KSPROPERTY_AUDIO_POSITION property.

WaveFormatEx

Specifies the wave-data format of the buffer. This member is a structure of type WAVEFORMATEX.

Remarks

The KSDATAFORMAT_DSOUND structure contains a BufferDesc member that is a KSDSOUND_BUFFERDESC structure.

Note that the WaveFormatEx member of the KSDSOUND_BUFFERDESC structure can be extended to include additional format information (for example, a channel configuration mask). For details, see WAVEFORMATEXTENSIBLE.

Requirements

Header

Ksmedia.h (include Ksmedia.h)

See also

KSDATAFORMAT_DSOUND
KSNODETYPE_3D_EFFECTS
KSPROPSETID_Hrtf3d
KSNODETYPE_SRC
KSNODETYPE_VOLUME
KSPROPERTY_AUDIO_POSITION
WAVEFORMATEX
WAVEFORMATEXTENSIBLE

 

 

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