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ID3DX11EffectPass::Apply method

Set the state contained in a pass to the device.

Syntax


HRESULT Apply(
   UINT                Flags,
   ID3D11DeviceContext *pContext
);

Parameters

Flags

Type: UINT

Unused.

pContext

Type: ID3D11DeviceContext*

The ID3D11DeviceContext to apply the pass to.

Return value

Type: HRESULT

Returns one of the following Direct3D 11 Return Codes.

Remarks

Note  The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.

Requirements

Header

D3dx11effect.h

Library

N/A (An Effects 11 library is available online as shared source.)

 

 

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