ID3D11ShaderReflectionType interface
This shader-reflection interface provides access to variable type.
Members
The ID3D11ShaderReflectionType interface inherits from the IUnknown interface. ID3D11ShaderReflectionType also has these types of members:
Methods
The ID3D11ShaderReflectionType interface has these methods.
| Method | Description |
|---|---|
| GetBaseClass |
Gets an ID3D11ShaderReflectionType Interface interface containing the variable base class type. |
| GetDesc |
Get the description of a shader-reflection-variable type. |
| GetInterfaceByIndex |
Get an interface by index. |
| GetMemberTypeByIndex |
Get a shader-reflection-variable type by index. |
| GetMemberTypeByName |
Get a shader-reflection-variable type by name. |
| GetMemberTypeName |
Get a shader-reflection-variable type. |
| GetNumInterfaces |
Gets the number of interfaces. |
| GetSubType |
Gets the base class of a class. |
| ImplementsInterface |
Indicates whether a class type implements an interface. |
| IsEqual |
Indicates whether two ID3D11ShaderReflectionType Interface pointers have the same underlying type. |
| IsOfType |
Indicates whether a variable is of the specified type. |
Remarks
The get a shader-reflection-type interface, call ID3D11ShaderReflectionVariable::GetType. This isn't a COM interface, so you don't need to worry about reference counts or releasing the interface when you're done with it.
Requirements
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Minimum supported client |
Windows 7 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Header |
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Library |
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DLL |
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See also