ID3D11DeviceContext::VSGetConstantBuffers method
Get the constant buffers used by the vertex shader pipeline stage.
Syntax
void VSGetConstantBuffers( [in] UINT StartSlot, [in] UINT NumBuffers, [out, optional] ID3D11Buffer **ppConstantBuffers );
Parameters
- StartSlot [in]
-
Type: UINT
Index into the device's zero-based array to begin retrieving constant buffers from (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1).
- NumBuffers [in]
-
Type: UINT
Number of buffers to retrieve (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot).
- ppConstantBuffers [out, optional]
-
Type: ID3D11Buffer**
Array of constant buffer interface pointers (see ID3D11Buffer) to be returned by the method.
Return value
Returns nothing.
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
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See also
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