ID3D11DeviceContext::PSSetSamplers method (d3d11.h)

Set an array of sampler states to the pixel shader pipeline stage.

Syntax

void PSSetSamplers(
  [in]           UINT               StartSlot,
  [in]           UINT               NumSamplers,
  [in, optional] ID3D11SamplerState * const *ppSamplers
);

Parameters

[in] StartSlot

Type: UINT

Index into the device's zero-based array to begin setting samplers to (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).

[in] NumSamplers

Type: UINT

Number of samplers in the array. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).

[in, optional] ppSamplers

Type: ID3D11SamplerState*

Pointer to an array of sampler-state interfaces (see ID3D11SamplerState). See Remarks.

Return value

None

Remarks

Any sampler may be set to NULL; this invokes the default state, which is defined to be the following.

State Default Value
Filter D3D11_FILTER_MIN_MAG_MIP_LINEAR
AddressU D3D11_TEXTURE_ADDRESS_CLAMP
AddressV D3D11_TEXTURE_ADDRESS_CLAMP
AddressW D3D11_TEXTURE_ADDRESS_CLAMP
MipLODBias 0
MaxAnisotropy 1
ComparisonFunc D3D11_COMPARISON_NEVER
BorderColor[0] 1.0f
BorderColor[1] 1.0f
BorderColor[2] 1.0f
BorderColor[3] 1.0f
MinLOD -FLT_MAX
MaxLOD FLT_MAX
 

The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext