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ID3D11DeviceContext::IAGetPrimitiveTopology method

Get information about the primitive type, and data order that describes input data for the input assembler stage.

Syntax


void IAGetPrimitiveTopology(
  [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology
);

Parameters

pTopology [out]

Type: D3D11_PRIMITIVE_TOPOLOGY*

A pointer to the type of primitive, and ordering of the primitive data (see D3D11_PRIMITIVE_TOPOLOGY).

Return value

Returns nothing.

Remarks

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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