ID3D11DeviceContext::ClearUnorderedAccessViewUint method

Clears an unordered access resource with bit-precise values.

Syntax


void ClearUnorderedAccessViewUint(
  [in]       ID3D11UnorderedAccessView *pUnorderedAccessView,
  [inconst UINT                      Values[4]
);

Parameters

pUnorderedAccessView [in]

Type: ID3D11UnorderedAccessView*

The ID3D11UnorderedAccessView to clear.

Values [in]

Type: const UINT[4]

Values to copy to corresponding channels, see remarks.

Return value

Returns nothing.

Remarks

This API copies the lower ni bits from each array element i to the corresponding channel, where ni is the number of bits in the ith channel of the resource format (for example, R8G8B8_FLOAT has 8 bits for the first 3 channels). This works on any UAV with no format conversion. For a raw or structured buffer view, only the first array element value is used.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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