D3D11_SHADER_RESOURCE_VIEW_DESC structure
Describes a shader-resource view.
Syntax
typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC { DXGI_FORMAT Format; D3D11_SRV_DIMENSION ViewDimension; union { D3D11_BUFFER_SRV Buffer; D3D11_TEX1D_SRV Texture1D; D3D11_TEX1D_ARRAY_SRV Texture1DArray; D3D11_TEX2D_SRV Texture2D; D3D11_TEX2D_ARRAY_SRV Texture2DArray; D3D11_TEX2DMS_SRV Texture2DMS; D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; D3D11_TEX3D_SRV Texture3D; D3D11_TEXCUBE_SRV TextureCube; D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; D3D11_BUFFEREX_SRV BufferEx; }; } D3D11_SHADER_RESOURCE_VIEW_DESC;
Members
- Format
-
Type: DXGI_FORMAT
-
A DXGI_FORMAT specifying the viewing format. See remarks.
- ViewDimension
-
Type: D3D11_SRV_DIMENSION
-
The resource type of the view. See D3D11_SRV_DIMENSION. This should be the same as the resource type of the underlying resource. This parameter also determines which _SRV to use in the union below.
- Buffer
-
Type: D3D11_BUFFER_SRV
-
View the resource as a buffer using information from a shader-resource view (see D3D11_BUFFER_SRV).
- Texture1D
-
Type: D3D11_TEX1D_SRV
-
View the resource as a 1D texture using information from a shader-resource view (see D3D11_TEX1D_SRV).
- Texture1DArray
-
Type: D3D11_TEX1D_ARRAY_SRV
-
View the resource as a 1D-texture array using information from a shader-resource view (see D3D11_TEX1D_ARRAY_SRV).
- Texture2D
-
Type: D3D11_TEX2D_SRV
-
View the resource as a 2D-texture using information from a shader-resource view (see D3D11_TEX2D_SRV).
- Texture2DArray
-
Type: D3D11_TEX2D_ARRAY_SRV
-
View the resource as a 2D-texture array using information from a shader-resource view (see D3D11_TEX2D_ARRAY_SRV).
- Texture2DMS
-
Type: D3D11_TEX2DMS_SRV
-
View the resource as a 2D-multisampled texture using information from a shader-resource view (see D3D11_TEX2DMS_SRV).
- Texture2DMSArray
-
Type: D3D11_TEX2DMS_ARRAY_SRV
-
View the resource as a 2D-multisampled-texture array using information from a shader-resource view (see D3D11_TEX2DMS_ARRAY_SRV).
- Texture3D
-
Type: D3D11_TEX3D_SRV
-
View the resource as a 3D texture using information from a shader-resource view (see D3D11_TEX3D_SRV).
- TextureCube
-
Type: D3D11_TEXCUBE_SRV
-
View the resource as a 3D-cube texture using information from a shader-resource view (see D3D11_TEXCUBE_SRV).
- TextureCubeArray
-
Type: D3D11_TEXCUBE_ARRAY_SRV
-
View the resource as a 3D-cube-texture array using information from a shader-resource view (see D3D11_TEXCUBE_ARRAY_SRV).
- BufferEx
-
Type: D3D11_BUFFEREX_SRV
-
View the resource as a raw buffer using information from a shader-resource view (see D3D11_BUFFEREX_SRV). For more info about raw viewing of buffers, see Raw Views of Buffers.
Remarks
A view is a format-specific way to look at the data in a resource. The view determines what data to look at, and how it is cast when read.
When viewing a resource, the resource-view description must specify a typed format, that is compatible with the resource format. So that means that you cannot create a resource-view description using any format with _TYPELESS in the name. You can however view a typeless resource by specifying a typed format for the view. For example, a DXGI_FORMAT_R32G32B32_TYPELESS resource can be viewed with one of these typed formats: DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_UINT, and DXGI_FORMAT_R32G32B32_SINT, since these typed formats are compatible with the typeless resource.
Create a shader-resource-view description by calling ID3D11Device::CreateShaderResourceView. To view a shader-resource-view description, call ID3D11ShaderResourceView::GetDesc.
Requirements
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See also