D3D11_RENDER_TARGET_VIEW_DESC structure
Specifies the subresources from a resource that are accessible using a render-target view.
Syntax
typedef struct D3D11_RENDER_TARGET_VIEW_DESC { DXGI_FORMAT Format; D3D11_RTV_DIMENSION ViewDimension; union { D3D11_BUFFER_RTV Buffer; D3D11_TEX1D_RTV Texture1D; D3D11_TEX1D_ARRAY_RTV Texture1DArray; D3D11_TEX2D_RTV Texture2D; D3D11_TEX2D_ARRAY_RTV Texture2DArray; D3D11_TEX2DMS_RTV Texture2DMS; D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; D3D11_TEX3D_RTV Texture3D; }; } D3D11_RENDER_TARGET_VIEW_DESC;
Members
- Format
-
Type: DXGI_FORMAT
-
The data format (see DXGI_FORMAT).
- ViewDimension
-
Type: D3D11_RTV_DIMENSION
-
The resource type (see D3D11_RTV_DIMENSION), which specifies how the render-target resource will be accessed.
- Buffer
-
Type: D3D11_BUFFER_RTV
-
Specifies which buffer elements can be accessed (see D3D11_BUFFER_RTV).
- Texture1D
-
Type: D3D11_TEX1D_RTV
-
Specifies the subresources in a 1D texture that can be accessed (see D3D11_TEX1D_RTV).
- Texture1DArray
-
Type: D3D11_TEX1D_ARRAY_RTV
-
Specifies the subresources in a 1D texture array that can be accessed (see D3D11_TEX1D_ARRAY_RTV).
- Texture2D
-
Type: D3D11_TEX2D_RTV
-
Specifies the subresources in a 2D texture that can be accessed (see D3D11_TEX2D_RTV).
- Texture2DArray
-
Type: D3D11_TEX2D_ARRAY_RTV
-
Specifies the subresources in a 2D texture array that can be accessed (see D3D11_TEX2D_ARRAY_RTV).
- Texture2DMS
-
Type: D3D11_TEX2DMS_RTV
-
Specifies a single subresource because a multisampled 2D texture only contains one subresource (see D3D11_TEX2DMS_RTV).
- Texture2DMSArray
-
Type: D3D11_TEX2DMS_ARRAY_RTV
-
Specifies the subresources in a multisampled 2D texture array that can be accessed (see D3D11_TEX2DMS_ARRAY_RTV).
- Texture3D
-
Type: D3D11_TEX3D_RTV
-
Specifies subresources in a 3D texture that can be accessed (see D3D11_TEX3D_RTV).
Remarks
A render-target-view description is passed into ID3D11Device::CreateRenderTargetView to create a render target.
A render-target-view cannot use the following formats:
- Any typeless format.
- DXGI_FORMAT_R32G32B32 if the view will be used to bind a buffer (vertex, index, constant, or stream-output).
If the format is set to DXGI_FORMAT_UNKNOWN, then the format of the resource that the view binds to the pipeline will be used.
Requirements
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See also